Inspired by the cinematic naturalism of Red Dead Redemption 2, this forest environment was created in Blender using a custom procedural terrain and vegetation placement system.
I built exposed controls for grass density, scale variation, path falloff, and path width to support faster iteration and art-directed layout adjustments. The system uses Bezier curves to define pathways and influence surrounding scatter, allowing the environment to be adjusted quickly while maintaining a natural, grounded composition.
My artistic goal was to capture the atmospheric lighting, fog, and directional god rays that give Rockstar’s environments their sense of depth, mood, and place.
Role: Environment Art, Level Art, Procedural Tools, Lighting
Software: Blender, Cycles